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Coppercube review
Coppercube review







coppercube review
  1. Coppercube review how to#
  2. Coppercube review mac os x#
  3. Coppercube review 64 Bit#
  4. Coppercube review update#
  5. Coppercube review upgrade#

It is possible to upgrade to the Professional Edition via DLC, which then adds video playback support, adds a scene metrics tool, allows unlimited scenes per file, and has further smaller advanced features, like a CL interface.

Coppercube review mac os x#

CopperCube's WebGL client is just about incredible 200 KB in size!Many publishing targets Create 3D games for these targets, with one single click: Windows (.exe) apps Mac OS X (.app) apps WebGL websites (.html) Android (.apk) apps Flash websites (.swf) With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad.This is the Basic Edition of CopperCube, with which it is possible to create games, apps and websites with a maximum of 10 scenes per file. Place your lights, click on 'calculate' and your 3D levels will look great.Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. High quality Light MapperThe editor includes a high quality light mapping tool. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source. Additionally, when using Flash, you can use ActionScript 3. Also, it is possible to download existing 3D models from the web and use them in the editor.Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. app.Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. There are also tools for placing grass and bushes, and creating trees.Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. You can do all this without programming.High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D. As Windows or Mac OS X apps, WebGL websites, Flash. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more.

coppercube review coppercube review

No programming needed! Create 3D games, apps and even 3D websites quickly.

Coppercube review 64 Bit#

waiting for that.įrom most important to me needs 64 bit functionality for better memory access (or minimum patch to access full 2GB ram with still running 32 bit on 64 machine), PBR materials, maybe DX11 (although from what I read slows down the FPS for little improvement ?), able to pause sounds, better debugging on javascript errors, able to edit some behaviours like collision (ie turn off gravity when needed), better dynamic lighting (max 4 point lights per scene ?), actual spot light working etc.CopperCube is a full-featured 3D game engine.

Coppercube review update#

Each engine has its positives and negatives.CopperCube just needs a refresh and update some cool new stuff. Yes, there are ways around coding to some extent in both Unity and Unreal but still you have like 3-6 months learning time to really get comfortable using those engines.with CopperCube only takes a few days to get a very good feel for everything (almost everything) and then just add some javascript to make it better if you want to code.or not - up to you. I did a lot of research on other engines and unless you know C++ or C# already then its not easy to make a game with many of the other engines out there.

Coppercube review how to#

This tutorial was made to show beginners the basics on how to do the traditional text styled coding in Coppercube as opposed to using the pre-built in visual styled programming that Coppercube is known for. I have to agree with you here - to get things done quick and easy, CopperCube is one of the best around. Coppercube Basic Video Game Programming Tutorial in JavaScript. You want a texture in it? Fast as a snap, just add and apply! go do that in other engines, you'd pulll your hair out in frustration! Several popular engines and CC has proven to be the fastest development engine, beating Godot, Unreal and Unity!

coppercube review

I am so happy CopperCube is still getting some love and attention. Originally posted by Ambiera:There are currently no plans for a CopperCube 7, I'd rather continue updates for CopperCube 6 for the near future and improve it that way.









Coppercube review